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Projects - Dybbuk

Dybbuk was my term 3 and 4 team project while I was at The Guildhall @ SMU. I was the lead programmer on the project. Dybbuk is a total conversion of Sin (based on the Quake 2 engine). You play Elan Vitale, recently deceased and now a ghost with the ability to posses living beings. During the game, you make your way through the Dybbuk mansion and destroy the machine that took your life. The most significant additions we made to the Sin engine were with respect to per-pixel lighting and shaders.

Note: Dybbuk only runs on ATI video cards.

You can download Dybbuk here: http://guildhall.ecsrv.smu.edu/work/Media/Dybbuk.zip