Magic in
The Realm

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Light Magic

The Light emphasizes help and cooperation, offering spells that help others.
A Light magician can, of course, cast these spells on himself.
IconNameQuest
Spell?
Level
Min
Skill
Min
Descrption
Light Dart135Light Dart is a single target attack spell.
Unpoison135Unpoison will cure a character of all poison.
Cornucopia135Cornucopia will create a Bottle of Water and a Loaf of Bread in the caster's inventory.
Heal260Heal returns lost Health to a character.
Freeze370Freeze stops your opponent and prevents him from taking any actions for a short while. Attacking a frozen player will automatically unfreeze them.
Warm480Warm reverses the effects of a Freeze spell.
Quicken590Quicken increases a character's quickness. A character may only be affected by one instance of this spell at a time.
Empower6100Empower increases a character's strength. A character may only be affected by one instance of this spell at a time.
Enchant Armor7105Enchant Armor will improve the protective power of an item of armor by 2 points. It may be cast on multiple items a player is wearing. An item can only hold one armor enchantment at a time.
Greater Heal8110Greater Heal will restore more lost health than a Heal spell, to a character.
Drain Magic9115Drain Magic removes mana from a target opponent.
Invulnerability10120Invulnerability reduces the amount of damage a player will take by 10+2*level of caster %. A character may only have one instance of this spell in use at a time.
Wrath of the Gods11125Wrath deals damage to everyone in a combat room not a member of the caster's group.
RegenerateYes12130Regenerate instantly restores a character to their maximum health.

Earth Magic

Earth magic is the magic of the elements and the subtleties of magic.
This branch of magic has the most damaging spells in it, along with spells that affect magic itself.
IconNameQuest
Spell?
Level
Min
Skill
Min
Descrption
Flame Orb135Flame Orb sends a small burst of elemental fire at an opponenet.
Mystic Lock135Mystic Lock will magically lock a chest or pack so that only the caster can get in easily. A character may only have one instance of this spell in use at a time.
Charge Weapon260This spell puts a burst of energy into a weapon, giving it extra damage when attacking
Unlock370Unlock will unlock a lock, or undo a Mystic Lock spell.
Whirlwind480Whirlwind conjures a powerful tornado that will follow a target opponent around, causing damage.
Invisibility590Invisibility makes the target of this spell impossible to see. (Without the use of special items.)
Lightning Bolt6100Lightning Bolt causes a bolt of lightning to strike an opponent from above.
Disenchant7105Disenchant will cancel out any spell with a timed duration.
Fireball8110Fireball sends a large burst of elemental fire at a combat square. It can damage those in nearby squares as well.
Combat Teleport9115Combat Teleport (Shift) allow you to teleport to any unoccupied square in the combat screen.
Boomerang10120Boomerang will reflect one spell aimed at the target protected by Boomerang back at the spell's caster.
Ice Storm11125This spell creates a mini-storm above a character hitting the character with giant hailstones driven by fierce winds.
Anti-MagicYes12130Anti-Magic makes further spell casting in a room nearly impossible while it is in effect.

Dark Magic

Dark magic is dedicated to evil and death. In some ways it is a mirror to Light. It can heal or cure poison, but always at a cost to someone else. It also has plenty of damage-dealing spells.
IconNameQuest
Spell?
Level
Min
Skill
Min
Descrption
Burn Poison135This spell cures the character by burning poison out of him. It will do some damage.
Grey Vapor135This spell sends a caustic grey cloud at a character.
Vampirism135This spell draws sustenance from a character and gives it to the caster. If the target is hungry or thirsty, the caster doesn't get that benefit. Poison will transfer through spell.
Dark Edge260This spell is a Dark version of Earth magic's Charge Weapon. When cast on a weapon, it will do more damage. You can only have one instance of this spell up at any given time.
Poison370This spell induces poison in the body of a character.
Venom480This spell makes a weapon poisonous. When struck by the weapon, the opponent is poison. You can only have one instance of this spell up at any given time.
Slow590The opposite of the Light's Quicken, it reduces a character's Quickness Attribute. A Slow will cancel a Quicken. A character may only be affected by one instance of this spell at a time.
Enfeeble6100The opposite of the Light's Empower, it reduces a character's Strength. An Enfeeble will cancel a Empower. A character may only be affected by one instance of this spell at a time.
Kill Star7105This spell sends a spinning three-pointed blade at a character.
Steal Life8110This spell draws the Health out of a character and gives it to the caster.
Steal Mana9115This spell draws the Mana out of a character and gives it to the caster. If the target has no mana, they will take damage instead.
Multiblade10120This spell sends one Kill star at every opponent in a combat room.
Black Vapor11125This spell sends a deadly cloud of poisonous vapor to choke and kill a character. Spell will hit combat squares around it.

Common Magic

Common magic contains the spells all users of magic are able to learn, regardless of their alignment. These are spells of magical protection, and spells of basic utility.
IconNameQuest
Spell?
Level
Min
Skill
Min
Descrption
Shield135Shield provides a magical barrier which can prevent 19 points of damage, if the target is wearing armor which prevents less than 19. Only one shield spell may be active per character.
Great Shield480Great Shield provides a magical barrier which can prevent 25 points of damage, if the target is wearing armor which prevents less than 25. Only one shield spell may be active per character.
Teleport Home480Teleport Home instantly teleports the caster to his or her home.
See Invisible590See Invisible allows you to see a semi-transparent image of invisible beings.
Ward6100Ward provides a magical barrier which can prevent 32 points of damage, if the target is wearing armor which prevents less than 32. Only one shield spell may be active per character.
Gather the Fellowship10120Gather the Fellowship instantly teleports the members of the caster's group to the caster.
Greater WardYes12130Greater Ward provides a magical barrier which can prevent 40 points of damage, if the target is wearing armor which prevents less than 40. Only one shield spell may be active per character.

Here are some spell button pictures from The Realm.


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